Why I’m Here
I’m Sash.
The reason that i took this course is because I love games, and I also love thinking about and making them. This far in my life, I’ve toyed around with a bunch of game idea’s, and brought one into fruition, which i lamely named Spacetacular Voyage.
Despite the name, I really enjoyed developing and playing the game, it gave me an awesome chance to experiment with how to make something fun. It was a particularly simple idea, so most of the fun manifested in the level design, which was fairly challenging. You’ll see what I mean when you give it a whirl: http://www.kongregate.com/games/sashmackinnon/spacetacular-voyage.
What got me into making games in the first place? Playing them. I remember the first game I ever properly got into was Yoshi’s Island, and even at that young age, I think it was about 6 or 7, I was yearning to know how they had made it. I thought perhaps they had drawn every possible frame. Then, a bit later on, I got seriously into click’n'play. I spent hours making small stupid games.
The next step was back in year nine, i was introduced to flash. First I animated, then i started coding. I remeber one of the very first games I made was a game called pixel pop, which was similar to a turn based game of tag, only when you were tagged, you would inflate. First person to pop would lose, of course, it is was much easier to tag someone once you were already huge. It created alot of drama.
After that I would be continuously thinking of games and game ideas. I can’t wait to really get into this course, already I have found that it has elaborated on a lot of idea’s i have had, just haven’t properly articularted.